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by orbital-decay
800 days ago
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Easy counterexample: dumb unsharp masking will ruin close-up scenes that are shot for softness and/or have bokeh. ML upscalers can do this too when applied mindlessly. But you can also train an upscaler on the same type of footage, or even on the parts of the same footage available in higher definition. Even if you don't, matching the upscaler with the intent behind the content is your job. The separation you're talking about is imaginary, the line doesn't exist. Any tool will affect the original meaning if it doesn't match the execution. Remastering is an art regardless of the tool, and it's always an interpretation of the original work. It's fine to like or dislike this interpretation. |
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But there is a line here. An editor that's using simple tools knows exactly what they're changing, and if they're using simple frame-global tools then they're not introducing anything that wasn't already there.
If you throw an AI at things, it will try to guess what things in the image are, and make detail adjustments based on that.
So that's three categories of edit, easily distinguished: human making frame-global changes, human deliberately changing/adding details, AI changing/adding details in a way that's basically impossible to fully supervise.
It sounds like they accept category 1 in remastering, even though it's not foolproof, and reject 2 and 3.