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by michaelt
809 days ago
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Depends on your application. For example, if you're a game company and you want to use LLMs so your players can converse with nonplayer characters in natural language, replacing a multiple-choice conversation tree - you'd want that to be low latency, and you'd want it to be cheap. |
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(All the sudden having nightmares of getting billed for the conversations I have in the single player game I happen to be enjoying...)
If there is a future with this idea, its gotta be just shipping the LLM with game right?