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by throwawayai2 820 days ago
This is certainly an extreme example, but I feel that most designers believe (and their management expects) in these sorts of design decision justifications. Designers need to sell their designs, and a large majority of the time there isn't enough actual thought to justify anything; it's just preference, or at the end of the day, there are lots of good enough solutions.

There is a significant problem in the design of performative work that provides little to no value. So much time is spent on "process" and "workshops" that yield nothing, yet design management rewards it. I've informally polled peers of designers, and the common view is that, depending on the designer, only 20-60% of what they do is of any actual value. I think the state of the design market reflects this. Designers need to engage in serious introspection and figure out which parts of their work are valuable and which are not. The industry has been discussing "proving our value" and "getting a seat at the table" for years. If we've been working on this for 15+ years but haven't achieved it, I think that shows something about the actual value design provides.

Source: I've worked as a product designer for 10+ years.

1 comments

Counterpoint: Logo redesigns give management something to endlessly bikeshed about in meetings.
Oh my god so much this.

The number of times I have had this conversation:

1) "What do you think about name/logo X for Y?"

2) "You know I'm terrible with names/logos but yeah whatever I really don't care very much"

3) <Pause from days to weeks>

4) "Lawyers tell us that there is a trademark dispute/some other sort of problem with the name/logo"

5) "Huh, ok"

6) <Pause from days to weeks>

7) Go to step 1.

Then every now and again instead of step 1 you have the a branding workshop/brainstorming session/pitch from an agency, which is just step 1 on steroids.