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by VyseofArcadia
810 days ago
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I'm not 100% sure of the specifics, but Nintendo took a pretty different approach from Sony or Sega at this time. Sony and Sega both rolled their own graphics chips, and both of them made some compromises and strange choices in order to get to market more quickly. Nintendo instead approached SGI, the most advanced graphics workstation and 3D modeling company in the world at the time, and formed a partnership to scale back their professional graphics hardware to a consumer price point. Might be one of those instances where just getting something that works from scratch is relatively easy, but taking an existing solution and modifying it to fit a new use case is more difficult. |
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Nintendo wanted it because of the instant access time. That’s what gamers were used to and they didn’t want people to have to wait on slow CDs.
Turns out that was the wrong bet. Cartridges just cost too much and if I remember correctly there were supply issues at various points during the N64 era pushing prices up and volumes down.
In comparison CDs were absolutely dirt cheap to manufacture. And people quickly fell in love with all the extra stuff that could fit on a desk compared to a small cartridge. There was simply no way anything like Final Fantasy 7 could have ever been done on the N64. Games with FMV sequences, real recorded music, just large numbers of assets.
Even if everything else about the hardware was the same, Nintendo bet on the wrong horse for the storage medium. It turned out the thing they prioritized (access time) was not nearly as important as the things they opted out of (price, storage space).