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by nebula8804 814 days ago
Crash Bandicoot is a VERY different game from Ocarina Of Time. They are not comparable at all. They literally had to limit the field of view in order to get anything close to what they were targeting. Have you played the two games? The point still stands, Zelda with its vast open worlds is not feasible on a CD based console that has a max transfer rate of 300KB/s and the latency of an iceberg.
1 comments

What ND did with Crash Bandicoot was really cool to see in action (page in/out data in 64KB chunks based on location) but you are right - this relied on a very strict control of visuals. OoT didn't have this limitation.