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by Animats
825 days ago
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> Where are we closer? Vision. Computer vision keeps getting better. Depth sensors are widely available. Interpretation of 3D scenes kind of works. A decade ago, the state of the art was aligning an IC over the right spot and a board and putting it in place. > What I don think is much improved in the last decade is the infrastructure and vendor ecosystem - you can get a lot done no with commodity and near-commodity components, there is less need to start "from scratch" to do useful things. Very true. Motors with sensors and motor controllers alone used to be expensive, exotic items. I once talked to a sales rep from a small industrial motor company that had just started making controllers. He told me that they'd done that because the motor and the controller cost about the same to make but the controller had 10x the markup. |
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I disagree, at least with this as evidence for your 5 year timeline - computer vision has been improving, yes, but nothing earth shattering in the last 5 years that I've seen. We've seen good incremental improvements over 30 years here but they don't seem to be approaching "good enough" yet, at least not in a way that would give me confidence we're at an inflection point. Most of the most recent interesting improvements have been in areas that don't push the boundaries - they make it easier to get closer to state of the art performace with less - fewer sensors, less dimensional & depth info, etc. But state of the art with expensive multiple sensor setups isn't good enough anyway, so getting closer to it isn't going to solve everything.
Same with the 3D scene stuff still people have been plugging away at that for 30 years and while I think some of the recent stuff is pretty cool, still has a long way to go. Whenever you start throwing real world constraints in the limitations show up fast.