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by thebrain 841 days ago
I saw this tool mentioned recently along with the release of https://github.com/ExOK/Celeste64 . It's mentioned as a tool that was used during Celeste64's development so it's clearly not just for Quake engine based games.
1 comments

Celeste64 uses https://github.com/LogicAndTrick/sledge-formats which include loaders for Quake formatted maps. It could be using the Quake format for a different engine.
It seemed at first glance like it was pretty specific to Quake engine games, knowing how to load .wad files, etc. I was wondering how it might be adapted for a custom game. The answer is here, in case anyone else is curious:

https://trenchbroom.github.io/manual/latest/#game_configurat...