Y
Hacker News
new
|
ask
|
show
|
jobs
by
a_e_k
846 days ago
It seemed at first glance like it was pretty specific to Quake engine games, knowing how to load .wad files, etc. I was wondering how it might be adapted for a custom game. The answer is here, in case anyone else is curious:
https://trenchbroom.github.io/manual/latest/#game_configurat...