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by sclangdon
844 days ago
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Most games don't have the time budget for that. Visuals take precedence, and it's not easy to get to 60fps as it is, especially if you're doing a lot of other processing. And stealth games especially will probably rely a lot on shadows and other visual things, which make rendering more expensive. |
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- Thief Gold, sound was important, each surface would make a certain amount of noise, and you could damp the noise by covering the ground in moss, or reduce it by walking slower.
- Splinter Cell Chaos Theory: which had a sound-meter with 2 indicators, one for the noise you are making and the background noise. I specially like this system because of how it allows you to make much more well-informed decisions.
- Sniper Elite: you can cover the sound of your rifle with loud background noise in some maps, they are regular, and they have cue moments before the loudest part.