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by henriquecm8
853 days ago
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That's true, I just like when stealth games go beyond just player visibility, some of my inspirations do that: - Thief Gold, sound was important, each surface would make a certain amount of noise, and you could damp the noise by covering the ground in moss, or reduce it by walking slower. - Splinter Cell Chaos Theory: which had a sound-meter with 2 indicators, one for the noise you are making and the background noise. I specially like this system because of how it allows you to make much more well-informed decisions. - Sniper Elite: you can cover the sound of your rifle with loud background noise in some maps, they are regular, and they have cue moments before the loudest part. |
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