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by bbor
856 days ago
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Ok I’ve got a hacker challenge for the more creatively-inclined: if I wanted to stretch “cross platform” to web (and thus webVR?), how might I wrap/integrate/emulate/polyfill/whatever this? EDIT: after a quick search the answer is a resounding “you can do it, but yikes.” Multiple people reference custom compilers, which I’m guessing are beyond my reach… https://news.ycombinator.com/item?id=12029566 EDIT 2: wow nvm it’s on their roadmap! Their “why pascal” page says it’s already supported, but i think thats more hopeful than contractual. Coming soon (roadmap):
Oculus (VR) (we have the hardware to test)
WebGL (FPC can compile to WebAssembly)
XBox (we have the hardware to test).
(Love the casual “we own at least one xbox” humble brag. If the authors are reading this, that’s the only part that I find a tiny bit off putting — a tinge of overeagerness to persuade me / sell me.)https://castle-engine.io/features#_cross_platform Highly recommend the “Why pascal” page in general, the most interesting part of the project to a passerby like me: https://castle-engine.io/why_pascal |
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Maybe it's not a humblebrag, but showing they're taking cross-platform seriously. I don't own an Xbox for example, and if I worked on something like this, buying one would be for the specific reason of making sure the project worked. I'd communicate that.