| respectfully you haven’t written enough games > real game turn-based and real-time games have different kinds of complexity, so a platformer won’t expose you to all of it. turn-based games are roughly going to give you an easier time separating the game code, but the UI code is going to feel like a debilitating slog. > Many games are 100% deterministic Until you use floating points, networking, or different platforms. This is more likely to be true in turn-based games, and super unlikely in anything real-time and multiplayer. Most games like that periodically sync state instead of relying on applying actions on each client |