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by ape_key
855 days ago
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(a+b)-a doesn’t always equal (a-a)+b It’s different behavior if the order of operations are non-deterministic. Plenty of room for such things in games. Most of the time the effects are too small to notice. They can chaos-theory out of control, though. So real time games nearly universally sync state instead of relying on deterministic synchronization via events/actions. For a good read, look up lockstep deterministic networking. There’s way too much nuance here to be so dismissive |
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