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by warvstar
857 days ago
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We have the ability to stream in content from our CDN, so even devices with little to no storage capacity can run games of near infinite size. The main issue in today's browsers is the 4gb ram limit, although many games can run within that limit. We have MEMORY64 support as well, removing that ram limit, but it will probably be a few months before some browsers enable MEMORY64 without having to use a flag. |
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Games are already pushing 100GB when you download them up-front, with redundant streaming it's not hard to imagine that piling up to over a TB of bandwidth for one user.