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by jsheard
859 days ago
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Streaming solves some of the problems, but the browser purging caches behind your back means you'd presumably have to serve the same data to the same user many, many times in the course of a playthrough. Even if you get a good deal on bandwidth, is that economical? And how wide of a connection does the user need to keep up with streaming high quality assets? Games are already pushing 100GB when you download them up-front, with redundant streaming it's not hard to imagine that piling up to over a TB of bandwidth for one user. |
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Of course, if you combine bad networks, lack of storage capacity and large projects, you can be sitting around a while, or may not have the best experience. Keep in mind though, that the browsers don't usually evict data from the cache unless you've used up the storage quota, the system is under storage pressure, or the origin has not been accessed in a while. According to them