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by 082349872349872 863 days ago
I remember when WWIII meant we all lose, in (depending upon where the boomers may be) half an hour or less.

Have there been significant advances in mineshaft technology since then?

see also https://www.kickstarter.com/projects/994700393/nuclear-war-c...

or https://en.wikipedia.org/wiki/Multiple_independently_targeta...

3 comments

No, but MAD has so far worked to prevent use of nuclear weapons even in self-defense. MAD hasn't done anything with respect to non-nuclear[1] war using ever more capable non-nuclear weapons.

The large issue now, as it was a big issue then, is still whether or not the powers will get involved, and how if they do.

[1] - It's hardly conventional anymore, just non-nuclear-warhead.

"Gentlemen, we must not have a mineshaft gap!"

I have that I {heart} Nuclear War bumper sticker on the back of my car. The computer game was also awesome. A very hard game to win.

The scenario imagined in the article is more the less the “The Button” sequence from Yes Minister; when _do_ you initiate a full-blown nuclear war? You probably don’t.
The most frequent ending in the card game I mentioned is that as soon as it becomes apparent that one player will lose, they take everyone else with them.

(sure, it may be just a game, but I claim there is at least one nuclear power that (a) cannot credibly claim a "no first use" policy, and (b) has been known to have leaders who fail to accept defeat graciously)

It is of course the duty of psychological warfare operatives to provide a non-button path for losing entities (does "cooling the mark out"* assume there are no psyop-immune "Doomsday Machines" in the launch path?); how confident are we they can do so effectively?

* https://www.tandfonline.com/doi/pdf/10.1080/00332747.1952.11...

A leader can only press the first button, they can't press the last button.

Every country has allies to retreat to.