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by 082349872349872
856 days ago
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The most frequent ending in the card game I mentioned is that as soon as it becomes apparent that one player will lose, they take everyone else with them. (sure, it may be just a game, but I claim there is at least one nuclear power that (a) cannot credibly claim a "no first use" policy, and (b) has been known to have leaders who fail to accept defeat graciously) It is of course the duty of psychological warfare operatives to provide a non-button path for losing entities (does "cooling the mark out"* assume there are no psyop-immune "Doomsday Machines" in the launch path?); how confident are we they can do so effectively? * https://www.tandfonline.com/doi/pdf/10.1080/00332747.1952.11... |
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Every country has allies to retreat to.