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by zozbot234
874 days ago
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The early "3D coprocessors" weren't very 3D at all, they basically accelerated triangle rendering in screen pixel coordinates. So "2.5D" at most. I could definitely see some version of the Amiga shipping with something like that, leading to something not too unlike Sony-PS1 level graphics or so. But the real problem for the Amiga (and its nearest competitor, the Atari ST/TT) was that the 68k architecture was ultimately abandoned by Motorola, and at the time (with Moore's law in full swing, and thermal constraints not too important just yet) the PowerPC looked like the best alternative. Of course ARM was a thing already, and it even got used in a high-level game system (the 3DO). So you could surmise that we could've gotten an ARM based Amiga/Archimedes mix instead which would've kept some kind of "cheap home computer" market going for some time, trying to disrupt the costly PC and Apple Mac platforms at the low end. |
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