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by pjmlp 880 days ago
The whole "cgo is not Go" bashing is a kind of joke, maybe if Go 2 ever comes to light, one of the first breaking changes should be to remove cgo.

There, beautiful Go code from that point onwards.

1 comments

Dear Lord, no! I depend on cgo for my game!

What's more, I have no complaints about cgo. It hasn't been a performance problem at all (my game runs smoothly at 240hz). And the interface for binding to C is quite simple and nice to work with (I made my own bindings to SDL2, OpenGL, and Steamworks).

Cgo did make cross-compiling trickier to set up, but I managed to do it with a fair amount of elbow grease (Windows and MacOS builds on my Linux desktop).

That is my point with my sarcastic remark, cgo should be embraced for the workflows it offers, instead of the whole "cgo is not Go" drama.