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by beautron
880 days ago
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Dear Lord, no! I depend on cgo for my game! What's more, I have no complaints about cgo. It hasn't been a performance problem at all (my game runs smoothly at 240hz). And the interface for binding to C is quite simple and nice to work with (I made my own bindings to SDL2, OpenGL, and Steamworks). Cgo did make cross-compiling trickier to set up, but I managed to do it with a fair amount of elbow grease (Windows and MacOS builds on my Linux desktop). |
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