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by Negitivefrags 5162 days ago
One issue with Kickstarter for games that are ready to play (at least for us) was that we want to give access to play the game the moment that you decide to give us some money.

You can't really do that with kickstarter because you don't know if you will really get the money from each supporter.

Due to this, and due to the fact that you need to be an American company (which can be gotten around, but is annoying) we decided to go it on our own with something that was very similar to kickstarter, while not actually using their service, which you can see here: https://www.pathofexile.com/purchase/

Using stripe.com for credit card processing, it was fairly easy to get payment processing up and running.

Really the reason to use kickstarter.com is as an advertising platform. I'm not really sure if having their audience as well as our own would have benefited us in this case or not.

As to paying money for just a concept, it's not really unlike the decision investors make on a smaller scale. Bear in mind that copies of a game on kickstarter are typically lower than the final retail price. Your reduce your risk by "investing" in a diversified portfolio of kickstarter games in the hope that one will turn out to be a gem.

3 comments

I have to say Path of Exile is my favorite indy game of all time. It is just crazy good. The skill graph, the socket gems, the general pace of the game. I can't wait until you guys launch out of beta because I don't want to get too emotionally attached to my characters, only to see them nuked in the final patch.

This game is going to be very successful and congrats on building something so awesome.

Thanks! Just wait until you see the next patch. We haven't had a patch that improved the game as much in one go as this next one.
>Really the reason to use kickstarter.com is as an advertising platform. I'm not really sure if having their audience as well as our own would have benefited us in this case or not.

I would also point out that Kickstarter acts as a trusted escrow service that will refund people's money if the project doesn't hit its funding targets.

That is a great reason to use it as a backer, but when I said "use" I was referring to it for project creators.

I think most project creators would prefer to get the money instantly if they could do it without hurting the formula that makes kickstarter so successful. The escrow part of it being important so that customers not worry about backing a loser.

"Due to this, and due to the fact that you need to be an American company (which can be gotten around, but is annoying) we decided to go it on our own [...] Using stripe.com for credit card processing"

Don't you have to be in the US to use Stripe?

https://stripe.com/global

Yes, we did in fact end up having to create a US company for stripe. I can still say that the kickstarter policy drove our decision to create our own payment system now though.

The way we handle it is by creating a US company that acts as our "publisher" and does a 30%/70% revenue split with us. We need to have an "arms length agreement" with the company to avoid paying double tax, so the reason we use 30%/70% is because we can prove precedent for it with other publishing deals (ie; The app store) which is a requirement for such deals.

We then pay all the expenses that we incur in US dollars (server hosting, bandwidth etc) from the US companys 30%. Doing this actually saves us the currency conversion fees as well (Which are especially nasty from credit cards). Anything left over in that company we can dump into advertising once we are really released.

After that, the 70% that comes to NZ is just normal income with nothing special about it and we can use it to pay our staff and (hopefully) our founders one day!

Could we have used this setup for kickstarter? Perhaps, but after we decided to go it alone, we realised that it was time for our own billing system anyway (as we will need it at release) and having that stuff rock solid before then would have non-trivial value for us.