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by cloudhan
888 days ago
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At the time of the dev of the EP, the tooling is not that good as current. I have imagined a pipeline that HLSL compiles down to DXIL then go through spirv cross and then target wide variety of mobile devices with opencl runtime. But they are more focused on graphics part and is cannot work with the kernel execution model, not to even mention the structural control flow things, it definitely not going to work. The OpenGL does not work with the imagined pipeline, because IIRC it cannot consume SPIRV bytecode. Vulkan is so niche and discarded very early. The final result with opencl runtime and cl language worked but the driver is a mess [palmface] |
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What gave you that idea?
There it is: <https://registry.khronos.org/OpenGL/extensions/ARB/ARB_gl_sp...>. Not in OpenGL ES, though.