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by johnnyanmac
899 days ago
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Yeah, no worries, I kept up with all the twists and turns of Unity. I was mostly commenting on the outdated changes that people freaked out over. 1m in revenue is fine, 20% per install fee (which is sketchy to track to begin with) after 200k downloads was ludicrous for an indie, especially on mobile. Meanwhile, it still would have been a cheaper deal for the AAA market than UE (especially if you bought enterprise). If they bumped that old plan to like, $10m Dollars there would have been a lot less outrage. The AAA studios might have revolted but more behind closed doors, as usual. |
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Yeah. But realistically nobody would have paid that much since it would have been cheaper to just update to pro to increase the cap to 1 mill
The funniest thing is that you couldn’t even use Personal if your revenue was above $200k before the price changes in theory there wasn’t a single developer who would have pay the 0.2$ fee per install it at the time of the announcement.. yet it was the source of most of terrible headlines.
it was such an absurd idea for them to even include it (instead of sticking with the 200k cap as they ended up doing afterwards).