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by itishappy 901 days ago
> Can you code a million games per day?

Is there a market for thousands of custom games per hour? Games designed without clear design goals or quality control? Games where the player is the alpha tester for mechanics generated with no guarantee of consistency or even functionality?

It's like our modern mobile game landscape, but worse. I find such vision somewhat revolting, tbh.

1 comments

Is the modern mobile any worse than steam? If anything it seems like the popular mobile games are highly refined, primarily to extract money.
Exactly. I'd argue there's still quite a gap between the PC/console and mobile markets. Mobile games aren't bad, per say, they just feel like they're optimized for revenue extraction vs entertainment. As an example, look at the expectations around big franchises when they launch mobile titles, e.g. Diablo: Immortal or C&C: Legions.

I see your point though. Steam's quality has been getting less and less consistent, particularly when it comes to early access titles. Maybe a better example would have been NSFW Steam games: a monotonous landscape devoid of originality sold for a few bucks a pop.