Hacker News new | ask | show | jobs
by Lerc 893 days ago
Unifying a voice in tutorial videos so that the difference in voice does not distract the learner.

Auto non-toxic rephrasing of online chat in video games, let people hear their voice but paraphrase what they said in a manner that doesn't turn the platform into a cesspit.

Cloning your own voice so that you can turn a script into audio without 50 takes and then having to remove a million Ums and errs.

2 comments

> Auto non-toxic rephrasing of online chat in video games, let people hear their voice but paraphrase what they said in a manner that doesn't turn the platform into a cesspit.

that feels very orwellian

George Orwell — 'If you want a picture of the future, imagine a boot stamping on a human face—for ever.'

I think this is closer to the direction of Huxley in Brave New World, where a deeper understanding of how to manipulate without brute force creates a very different dystopian society than 1984.

"Don’t you see that the whole aim of Newspeak is to narrow the range of thought? In the end we shall make thoughtcrime literally impossible, because there will be no words in which to express it."
Censorship by itself doesn't stop people thinking (or even expressing) forbidden thoughts, it stops a person's words reaching other people.

BNW had a similar effect by conditioning, rather than by applying the strong form of the Sapir–Whorf hypothesis.

It's not perfectly isometric, but neither is it a stretch to call it orwellian.
Real time translation in the speakers own voice.
This is an exceptional use case!

Mr Beast talked about translating his videos to other languages to get more reach. This can be done for people with limited budget or just in general so people can watch videos without needing subtitles.

I wouldn't be surprised if we saw this incorporated into YT in the near future.

Another really good one would be for RPGs. Instead of clumsy approaches like "Hey Dragonborn" and whatnot, they could actually say your character's name out loud.
Right, and taking it one step further, LLMs in games with voice actors providing the basis for dynamic dialogue that sounds like it's coming from a person.
While listening to the examples given, I noted the cross-language ones. I’m eager to improve my accents in my nonnative languages by cloning my voice and comparing recordings of how I do sound with how I would sound as a native speaker!