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by usrusr
914 days ago
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What flight simulator game would consider existing VR resolutions good enough? Reading tiny dials on a virtual cockpit? Not really. Visual IFF in a combat sim? Not a snowball's chance. That leaves us with arcadey games that put everything you need conveniently in some not-sim-at-all HUD overlay, and perhaps some paragliding sim where the only instrument is the variometer and that is mostly read through audio cues. Now racing sims, that's a different beast: two large dials and huge demand for spacial awareness. I'd be surprised if screens where still around in that scene five years down the line. |
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I would not be able to go back to standard 2D-view-of-3D experience again after getting used to VR. Can't even effectively look around your shoulder, and a bunch of other things.