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by sio8ohPi 901 days ago
I've never used the Index so can't personally compare them. vr-compare.com shows it as having about 30% less pixel density, which is substantial; the pancake lenses of the Pico 4 also offer a large sweet spot. (The Reverb G2 is perhaps the most popular headset for Il-2, and sacrifices a little FoV for a little more pixel density than the Pico 4). The only annoyance with the Pico is that it's not really intended for PCVR, so you'll need to pay $10 for Virtual Desktop. But once set up I've found it to work well.
1 comments

Trading FoV for density would certainly be the correct choice for flight sim, not much value in peripheral vision while scanning horizon or instruments.

Do you spend much time zoomed in, losing the angular 1:1 mapping of the viewport? I did that a lot with a headtracker (makes you really strive for precision, I had a custom build of freetrack with generous per-pixel hystheresis), but under the headset zooming felt more wrong than expected.

FoV is still very valuable for general situational awareness, IMO.

I spend very little time zoomed in. Mostly when trying to pick up a ground target. I agree it feels very wrong in VR.