|
|
|
|
|
by sstevenshang
916 days ago
|
|
Since the animation was “ based on the history of the players’ past movements and on the beginning of their current movement”, the human subjects did in fact have agency over the animation. Their brains probably figured out the pattern: “if I move the mouse towards a subject, it will explode”, which changes the game a little but nonetheless gives the players agency. |
|
There's a very good chance their experimental design and measurement strategy are influenced by one another.