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by johnnyanmac 923 days ago
I agree with you in spirit, but I also can't help but think that most other internet denizens won't be satisfied with just banning the loobox aspects. most of the AAA games industry already moved past that and into battlepasses or flooding a store with direct purchase cosmetics.

It's more the nickle and diming people hate, not the actual gambling. And I don't know if we can or should regulate that.

1 comments

The gambling patterns are related to taking additional action to getting the rewards - like spinning a wheel, choosing to take an additional step risking the current reward for the chance to win another one. That’s gambling, intentionally constructed to be addictive. It changes habits, normalizes addiction and is harmful.
Sure, and the console industry is already moving past it. It's now just asking you to lay $10-20 for a "season" of a battle pass, where you grind and get more rewards for your grinding. No RNG at all, just one input, and X actions to guarantee Y rewards. No more, no less.

But the games discourse online isn't exactly giving games like Fortnite any slack despite no longer using lootboxes for its monetization. Or on a fighter game (of which few ever used lootboxes) for offering dozens of skins.

That's the dangerous part on what to or not regulate. Do we want thr government regulating how many add-ons or cosmetics a game can sell?