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by andrei_says_
917 days ago
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The gambling patterns are related to taking additional action to getting the rewards - like spinning a wheel, choosing to take an additional step risking the current reward for the chance to win another one. That’s gambling, intentionally constructed to be addictive. It changes habits, normalizes addiction and is harmful. |
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But the games discourse online isn't exactly giving games like Fortnite any slack despite no longer using lootboxes for its monetization. Or on a fighter game (of which few ever used lootboxes) for offering dozens of skins.
That's the dangerous part on what to or not regulate. Do we want thr government regulating how many add-ons or cosmetics a game can sell?