A x10 koopa jumper can not only get the work of ten other employees done, but encourage good planning and future building for better koopa jumping in the future, whereas ten bad koopa jumpers will not only jump very few koopas, but also burn bridges and create koopa jumping debt that will sink the company.
unsurprisingly, challenging jobs have all the hallmarks of a challenging game, requiring skills for logistics, resource and project/timeline management, meta-analytical skills to break-the-beta, curious mind to dig further.
Oh yes, and rockstar koopa jumping skills too (drats, so thats what my current job is lacking).