Hacker News new | ask | show | jobs
by Cpoll 931 days ago
It would also help to not send the high-value information to the client until required. Especially loot drops!
1 comments

But then you have to pay for more server side compute! Think of the profit margins!
Sending loot on NPCs to every client costs more, not less.

The reason why they probably did it is because NPCs actually used the items. When the froglok King loaded his two handed sword, he was actually using it. And when he didn't load it, he wasn't.

Won't you have to compute it yourself in the server anyway to be sure that the client is not lying?