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by MadSudaca
933 days ago
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This gave me an idea, what about a game that is proceduraly generated in whole, maybe using only the same underlying mechanics, for each run of the game or each person that plays? It’ll probably be possible in not too long with generative AI. |
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https://eis.ucsc.edu/
Everything procedural in nature essentially reflects the design philosophy of the creator: that's a fundamental restriction on the Holodeck. The generative approach is actually creatively less productive than a chaos function, because chaos is known to produce interesting long-run patterns, while generative acts more like an interpolation on existing patterns.