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by whywhywhywhy 940 days ago
Wouldn't say its known for performance issues but it certainly is known for scale issues in open world games (Things like moving too far from 0,0,0 causes polygons to flail and physics to break, so you need to do tricks to work around that) which feel like the sort of thing you're going to encounter on a game world that exists from person scale up to plane scale.
1 comments

In Outer Wilds, the player stays at 0,0,0 while everything else moves around them.

https://www.youtube.com/watch?v=LbY0mBXKKT0&t=1907s

I was under the impression this is how things always work in graphics pipelines. You don't want to give up on all the precision between 0 and 1