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by whywhywhywhy
940 days ago
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Wouldn't say its known for performance issues but it certainly is known for scale issues in open world games (Things like moving too far from 0,0,0 causes polygons to flail and physics to break, so you need to do tricks to work around that) which feel like the sort of thing you're going to encounter on a game world that exists from person scale up to plane scale. |
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https://www.youtube.com/watch?v=LbY0mBXKKT0&t=1907s