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by OnionBlender 940 days ago
In Outer Wilds, the player stays at 0,0,0 while everything else moves around them.

https://www.youtube.com/watch?v=LbY0mBXKKT0&t=1907s

1 comments

I was under the impression this is how things always work in graphics pipelines. You don't want to give up on all the precision between 0 and 1