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by initplus
930 days ago
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"Unfortunately a lot of the graphics-related issues are indirectly caused by the game’s use of DOTS" "The cause for unnecessary geometry is both the lack of simplified LOD variants for many of the game’s meshes, as well as the simplistic and seemingly untuned culling implementation. And the reason why the game has its own culling implementation instead of using Unity’s built in solution (which should at least in theory be much more advanced) is because Colossal Order had to implement quite a lot of the graphics side themselves because Unity’s integration between DOTS and HDRP is still very much a work in progress and arguably unsuitable for most actual games" https://blog.paavo.me/cities-skylines-2-performance |
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Alternatively, a tough conversation needs to be had with the team about complying with unity's way.
Battlebit runs on the same engine, but I think they made exactly the right trade offs to achieve their experience.
I don't care if the game world looks realistic. I just want it to be fun. Simulations are a nuanced point of this, but even so if CS2 looked no better than the original, I probably wouldn't have noticed.