|
|
|
|
|
by bob1029
937 days ago
|
|
At some point, that in house engine is going to be cheaper and easier to work with. Alternatively, a tough conversation needs to be had with the team about complying with unity's way. Battlebit runs on the same engine, but I think they made exactly the right trade offs to achieve their experience. I don't care if the game world looks realistic. I just want it to be fun. Simulations are a nuanced point of this, but even so if CS2 looked no better than the original, I probably wouldn't have noticed. |
|