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by account42
945 days ago
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> For a beginner, it has an incredibly steep learning curve vs DirectX as well. That's only because you refer to DirectX as a whole which includes plenty of older and APIs. If you want to start with those you can just as well start with OpenGL. if you want to jump straight into D3D 12 then that's not much differrent from Vulkan. |
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And I’d still recommend D3D11 over OpenGL for a beginner unless they really need multi platform. There are better resources, and less setup work up front.
Honestly though, if I was recommending any graphics api to start, it would be Metal. It has the best mix of ease of use to modern low overhead api.