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by dagmx
944 days ago
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The topic was why not Vulkan for a beginner, and D3D12 is a lot less work than Vulkan to get the same results. And I’d still recommend D3D11 over OpenGL for a beginner unless they really need multi platform. There are better resources, and less setup work up front. Honestly though, if I was recommending any graphics api to start, it would be Metal. It has the best mix of ease of use to modern low overhead api. |
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It really isn't. It's OpenGL vs D3D11 all over again. They have similar amount of complexities, comparing them for the sake of learning isn't too productive.
With that said: Vulkan has a few but very excellent tutorials while D3D12 is a lot more "read the docs or consult your local graphics guru". I'd say for self-learners Vulkan is simpler to pick up just because of resrouces.
>Honestly though, if I was recommending any graphics api to start, it would be Metal.
Yeah, I've heard metal is nice. Shame it isn't really an option for me.