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I genuinely agree, especially for gamers of my particular demographic who knew Final Fantasy VI as "Final Fantasy III". I would like to point out, though, that there are plenty of games that the English-speaking world didn't get, at least not on their initial release, and there is one in particular that I want to highlight here as I don't see it get the fanfare I think its owed. That game is Dragon Quest V, which takes a sampling of the mature themes you highlighted from Final Fantasy VI (and then some), but has coated them in a layer of whimsy that gives the whole experience the feeling of an oddly compelling fairy tale. I highly recommend it if you still have the time and patience for JRPGs. (And if you don't, the movie Dragon Quest Your Story is available in English on Netflix and is based on Dragon Quest V, albeit with a bit of a controversial addition towards the end.) I'd also like to highlight Earthbound as a curiously mature JRPG for the time. I like to cite it as an example of a game that is more about the journey than the destination. It's not about saving the world, it's about painting cows blue and the third strongest mole and bubble monkeys. But it's also about accepting the world as it is, facing things that you might not be ready to face, the impermanence of everything, and making sure to stop and take a coffee break every now and then. |
I could never put my finger on what made that game so compelling. The "Yakuza: Like a Dragon" game had a similar vibe. The working title for it might as well have been "Friendship is Magic."
> making sure to stop and take a coffee break every now and then
The lesson you were supposed to take away from it was to stop and call your dad every now and then.