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by fulafel 963 days ago
Assuming they had C# or .NET as a constraint. I'd wager not, they just wanted something that would work for "scripting".
1 comments

C# and their own custom clr language was the only supported languages, so yes.
There were lots of other languages with support available.

I don't think Unity had anyone mandating they had to use .NET or C#.

It used to be C# along with JS and Boo (a Python for .NET). All docs had examples in order of preference for JS, C#, Boo.
They called it javascript, but it was not. Not even very similar.