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by throwaway5959 961 days ago
The latency on that has to be massive.
3 comments

Why? UAVs are piloted remotely, video games are played remotely with sub-100ms latency.

Getting a remote driver connected might a while, but afterwards it seems like a mostly solved (in practice) problem.

UAVs don't have to deal with traffic (the thought of driving a vehicle with the latency and intermittent connectivity of my drone horrifies me) and when someone dies in a video game they respawn...
No lag compensation. Extremely server-authoritative.
I wasn't talking about signal latency, I was talk about the time it took for an operator to sign on and take control.
It might not actually matter. Since the car can operate autonomously already, the operator doesn't necessarily need to literally drive the car. They might simply need to hop in to verification of actions in unusual situations.

I'm imagining a situation where a car comes across a parked truck on a one-way road (common in cities). A human operator comes in the loop to ensure that it's actually safe to switch lanes and pass. Check for things like emergency vehicles, unusual pedestrians, etc. They don't need to literally take the wheel, just confirm that the vehicle can take a specific action.

It's good enough for the routes that Cruise uses in the city.