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by jonhohle 961 days ago
Why? UAVs are piloted remotely, video games are played remotely with sub-100ms latency.

Getting a remote driver connected might a while, but afterwards it seems like a mostly solved (in practice) problem.

2 comments

UAVs don't have to deal with traffic (the thought of driving a vehicle with the latency and intermittent connectivity of my drone horrifies me) and when someone dies in a video game they respawn...
No lag compensation. Extremely server-authoritative.
I wasn't talking about signal latency, I was talk about the time it took for an operator to sign on and take control.