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by efields
965 days ago
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That's what I was assuming. Camera is so far away it just wouldn't get rendered. Aside, anyone else noticing more 'one-shot' posts here? Links to tweets, etc that don't really say much besides 'this is a thing.' Not necessarily bad, but I don't find myself spending as much time with HN links as I used to. |
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If the view-frustrum of the camera includes the model, it will typically get rendered.
What typically save performance in these games is a system called "LOD" or "Level of Detail". This typically means that an asset (say the 3D model of the citizen) might have a few different qualities of 3D model. One "high quality" model that should be used when the character is close to the camera, a medium quality one when the character is kinda-far, and a super low quality one when the character is way off in the distance.
What the tweet and screenshot reddit post are claiming is that this LOD system is not present for these citizen characters, so when one is far away, they are still rendering using the high quality model. The GPU still needs to do all of the rendering work required to draw the high-quality model, even if it ends up being far away.