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by naikrovek 963 days ago
yes it is. I didn't say otherwise.

geometry instancing makes even complex models transfer to the GPU quickly (when measured per instance) when you send them all in the same draw call, but sending a few LODs in a few draw calls will take less time to rasterize, yes.

problems in this space are very fun to work on and think about, to me. that's why I work on completely different things. I'd hate it if I did it full-time.

1 comments

Sure, I guess I was mostly responding to "the performance impact of the teeth is miniscule compared against..."

I might have just over-interpreted how small you meant by "minuscule". I'm not sure what other performance problems exist in that game specifically, too, which could impact it.