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by Arainach
970 days ago
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For most people, Moore's law died around 2013 with Haswell or even Ivy Bridge. In 2007, 2001 was forever ago (In particular, 2001-07 involved the jump between the space heater Pentium 4 and proper 64-bit multicore chips such as the Athlon 64 X2 and Intel Core 2 Duo/Quad as well as the growth of dedicated gaming video cards - even the GeForce3 was uncommon, while by 2007 everyone had a video card) In 2007, CPUs and GPUs were still getting twice as fast (perceptibly) each year. That hasn't been true for a while. Other than lacking a TPM, my i7-3770k machine and GTX 970 runs as fast in desktop use as my i9-9900k+2070 Super, and that machine (which dates to....2019, I think?) still plays new game releases at 1440p just fine. Recall that most games are designed for the XBox Series X (released 2020) and PS5 (released 2020) and still target that caliber of GPU performance. |
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"Caliber of GPU" is not just performance, but also features. The Xbox Series supports mesh shader (and PS5 with their equivalent). Nvidia 10-series and AMD RDNA1 GPUs and older do not. This youtube video compared two GPUs released around the same time, one with less performance but mesh shader support and one with more performance but no mesh shader support: https://youtu.be/UiduP4Y7RSw