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by ThatPlayer 970 days ago
The mesh shader issue isn't a Moore's law raw performance issue. It's an issue with the hardware not supporting specific graphic pipelines. The software fallback is slower than dedicated hardware. Like how AES-NI on a CPU is many times faster at doing AES. That's why the parent comment likens it to newer GPUs' hardware raytracing features.

"Caliber of GPU" is not just performance, but also features. The Xbox Series supports mesh shader (and PS5 with their equivalent). Nvidia 10-series and AMD RDNA1 GPUs and older do not. This youtube video compared two GPUs released around the same time, one with less performance but mesh shader support and one with more performance but no mesh shader support: https://youtu.be/UiduP4Y7RSw