Hacker News new | ask | show | jobs
by dilawar 970 days ago
> previously: comparing brains and "electronic computers")

Before that: comparing brain with hydraulic machines. There has been tendency to compare brain with most complex machine known to us at that particular time.

"Descartes was impressed by the hydraulic figures in the royal gardens, and developed a hydraulic theory of the action of the brain. We have since had telephone theories, electrical field theories, and now theories based on computing machines… . We are more likely to find out how the brain works by studying the brain itself, and the phenomenon of behavior, than by indulging in far-fetched physical analogies." -- Karl Lashley 1951

3 comments

Electronic computers, artificial neural networks, hydraulic machines, clockworks etc... are all computationally equivalent to the brain. Anyone making such comparisons is grasping at the fact that the brain can be understood computationally. To complain that there are no pressure-driven pistons, rotating gears or whatever in the brain is missing the point of the analogy, IMHO, which is: all these systems perform computation on top of a physical substrate, and what we actually (should) care about is the computation itself and not the mechanical workings of the substrate.
I cannot agree enough with Karl here. What is the brain? An organic system with deep roots in the organic body, with deep causal connections with its environment.

There's little sense in ignoring the whole basic mode of operation, physics, chemistry and biology of the brain in order to analogise it to another system without any of those properties.

This, at best, provides a set of inspirations for engineers -- it does nothing for science.

> There's little sense in ignoring the whole basic mode of operation, physics, chemistry and biology of the brain in order to analogise it to another system without any of those properties.

Sure there is. People had a feel for it back in "clockworks" times, nowadays we have a much better grasp because of progress of physics and math, particularly CS - mode of operation is an implementation detail. Whatever the mode, once you understand the behavior enough to model it in computational terms, you can implement it in anything you like - gears and levers, pistons, water flowing between buckets, electrons in silicon, photons going through lenses, photons diffusing through metamaterials, sound waves diffusing through metamaterials - and yes, also via a person locked in a room full of books telling them what to draw in response to a drawing they receive, and also via a billion kids following a game to the letter, via corporate bureaucracy, via board game rules, etc.

Substrate. Does. Not. Matter.

The only thing limiting your choice here is practical one. Humanity is getting a good mileage out of electrons in silicon, so that's the way to go for now. Gears would work too, they're just too annoying to handle at scale.

Of course, today we don't have a full understanding of biological substrate - we can't model it fully in terms of computation, because it's a piece of spontaneously evolved nanotech and we barely begun being able to observe things at those scales. We have a lot of studying in front of us - but this is about learning how the gooey stuff ticks, what does it compute and how. But it's not about some new dimension of computation.

> Substrate. Does. Not. Matter.

It only doesnt matter for counting a system as implementing a pure algorithm, ie., one with no device access. This is an irrelevant theoretical curiosity.

Electronic computers are useful because they're electronic -- they can power devices, and modulate devices using that power. This cannot be done with wood, or most anything else.

"Substrate doesnt matter" is, as a scientific doctrine pseudoscience, and as a philosophical one, theological.

The causal properties of matter are essential to any really-existing system. Non-causal, purely formal properties of systems which can be modelled as functions from the naturals to the naturals (ie., those which are computable) are useless.

> Electronic computers are useful because they're electronic -- they can power devices, and modulate devices using that power. This cannot be done with wood, or most anything else.

On the contrary. That's an implementation detail. You can "power devices, and modulate devices" by having a clockwork computer with transducers at the I/O boundary, converting between electricity and mechanical energy at the edge. It would work exactly like a fully electronic computer, if built to implement the same abstract computations - and as long as you use it within its operational envelope[0], you wouldn't be able to tell the difference (except for the ticking noise).

> The causal properties of matter are essential to any really-existing system. Non-causal, purely formal properties of systems which can be modelled as functions from the naturals to the naturals (ie., those which are computable) are useless.

Yes and no. Of course the causal properties of matter... matter. But the breakthrough in understanding, that came with development of computer science and information theory, is that you can take the "non-casual, purely formal" mathematical models of computation, and define some bounds on them (no infinite tapes), you can then use the real-world matter to construct a physical system following that mathematical model within the bounds, and any such system is equivalent to any other one, within those bounds. The choice of what to use for actual implementation is done on practical grounds - i.e. engineering constraints and economics.

It's how my comment reached your screen, despite being sent through some combination of electrons in wires, photons down a glass fibre, radio signals at various frequencies - hell, maybe even audio signals through the air, or printouts carried by pidgeons[1]. Computer networks are a living proof that substrate doesn't matter - as long as you stick to the abstract models and bounds described in the specs for the first three layers of ISO/OSI model, you can hook up absolutely anything whatsoever to the Internet and run TCP/IP over it, and it will work.

I bet there's at least one node on the Internet somewhere whose substantial compute is done in a purely mechanical fashion. And even if not, it could be done if someone wanted - figuring out how to implement a minimal TCP/IP stack using gears and switches is something a computer can do for you, because it's literally just a case of cross-compilation.

--

[0] - As opposed to e.g. plugging 230V AC to its GPIO port; the failure modes will be different, but that has no bearing on either machine being equivalent within the operational bounds they were designed for.

[1] - https://datatracker.ietf.org/doc/html/rfc1149

> matter to construct a physical system following that mathematical model within the bounds, and any such system is equivalent to any other one, within those bounds

No. This wasnt discovered.

Nearly every physical system is implementing nearly every pure algorithm, ie., every computable function.

The particles of gas in the air in my room form a neural network, with the right choice of activation function.

Turing-equivalence is a property of formal models with no spatio-temporal properteis. Physical systems are not equivalent because they both implement a pure algorithm

Pure algorithms are useless, and of interest only in very abstract csci. All actual algorithms, when specified, have massive non-computational holes in them called 'i/o', device access etc.

If your two systems of cogs wants to communiate over a network of cogs, the Send() 'function' (which is not a function!) has to have a highly specific causal semantics which cannot be specified computationally.

These systems only have 'equivalent functions', as seen from a human point-of-view, if their non-computational parts serve equivalent functions. This has nothing to do with any pure algorithm.

You cannot implement a web browser on 'gears' in any useful sense, in any sense in which the partices of their air arent already implementing the web browser. That a physical system can-be-so-described is irrelevant.

Computers are useful not because theyre computers. Theyre useful because they are electrical devices whose physical state can be modulated with hyper-fine detail by macroscope devices (eg., keyboards). We have rigged a system of electrical signals to immitate a formal programming langauge -- but this is an illusion.

Reduce the system down to just want can be specified formally, and it disappears.

> Nearly every physical system is implementing nearly every pure algorithm, ie., every computable function.

Sure. And also about the air and neural network. This is all irrelevant, for the same reason that every possible program and every possible copyrighted work being contained in the base-10 expansion of the number PI is irrelevant. Or that a photo of every event that ever happened anywhere is contained in the space of all possible (say) 1024x1024 24-bit-per-pixel bitmaps. It's all in there, but it's irrelevant, because you have no way of determining which combinations of pixels are photos of real events. And any random sample you take is most certainly not it.

> All actual algorithms, when specified, have massive non-computational holes in them called 'i/o', device access etc.

Only if you stick to a subset of maths you use for algorithms, and forget about everything else. The only actual hole there would be in your memory, or knowledge.

Sure, I/O doesn't play nice with functional programming. It doesn't stop functional programming from being useful with real computers in the real world. We have other mathematical frameworks to describe things that timeless, stateless computation formalisms can't. You are allowed to use more than one at the same time!

> You cannot implement a web browser on 'gears' in any useful sense, in any sense in which the partices of their air arent already implementing the web browser.

Of course I can. Here is the dumb approach for the sake of proof (one can do better with more effort):

1. Find a reference for how to make a NAND gate with gears. Maybe other logic gates too, but it's not strictly necessary.

2. Find the simplest CPU architecture someone made a browser for, for which you can find or get connection-level schematics of the chip; repeat for memory and other relevant components, up to the I/O boundary. Make sure to have some storage in there as well.

3. Build electricity/rotational motion transducers, wire them to COTS display, keyboard, mouse and Ethernet ports.

4. Mechanically translate all the logic gates and connections from point 2. to their gear equivalents using table 1., and hook up to 3.

5. Set the contents of the storage to be the same as a reference computer with a web browser on it.

6. Run the machine.

Of course, this would be a huge engineering challenge - making that many gears work together, in spite of gravity, inertia, tension and wear, and building it in under a lifetime and without bankrupting the world. Might be helpful to start by building tools to make tools to make tools, etc.

But the point is, it's a dumb mechanical process, trivially doable in principle. May be difficult with physical gears, but hey, it worked in Minecraft. People literally built CPUs inside a videogame this way.

> We have rigged a system of electrical signals to immitate a formal programming langauge -- but this is an illusion.

It's the other way around: we've rigged a system of electrical signals to make physical a formal theoretical program. We can also rig a system of optical signals, or hydraulic signals, or pidgeon-delivered paper signals, to "immitate a formal programming language" and implement a formal theoretical program - and as long as those systems immitate/implement the same formal mathematical model, they're functionally equivalent and interchangeable.

I mildly disagree (although your final conclusion is correct: it indeed does nothing for science).

The deepest fundamental structures in the brain[0] are quantum fields, which are also the deepest fundamental structures in everything else.

There is no known quantum field of "soul" or "intelligence".

The right abstraction is higher, and could still be a whole lot of things; but as maths can be implemented in logic, which can be implemented in electronics or clockwork or hydraulics, it doesn't matter what analogy is used — and my mild disagreement here is that such inspiration has been useful and gotten us this far.

[0] that we know of

The process of evolution acts on organic systems, it doesn't act on quantum fields.

I appreciate there's some (imv strange) sense of 'intelligence' where 'finding the right puzzle piece' counts. I cannot fathom why we care about such a notion, and it seems to have almost nothing to do with what we do care about re 'intelligence'.

We care about that thing animals do, that thing which some do better than others. That thing which evolution brought about for (rapid) adaptive fitness to one's environment.

'Everything else is stamp collecting'

We already have a perfectly good understanding of puzzles and their solutions -- animals are their inventors

Intelligence isnt in the solution to a puzzle it's in its design, and especially, in what one does when one cannot solve it -- ie., how one adapts

The csci view of 'intelligence' is an act of self-aggrandising, it turns out to be: csci!

This is none-sense.

We can simulate evolution in a computer, and this is used as a form of AI directly.

That said, the way you're using biological evolution in your comment sounds as much like a strange analogy as all of the others: we may have some genetically programmed responses to snakes (bad) and potential mates (good), but we can also say that a loss of hydraulic pressure in our brain is a stroke, and use electrical signals to both read from and write to the brain.

What we evolved to think, while interesting from a social perspective, seems to me like the least interesting part of our brains from an AI perspective — it's the bit that looks like a hard-coded computer program, not learning, on the scale of a human life and seen from within.

i'm referring to evolution as the process by which animals were built

if aliens had come down and given us laptops, rather we invented digital machines, then likewise i'd be talking about the relevant materials science, physics etc.

reverse engineering a laptop to figure out how it works would require extremely little computer science, and 'only at the end'

the reason digital computers are interesting and useful is that they route electricity around devices which are designed to be responsive to one another. the patterns of activation, as managed by the CPU, are weakly describable by abstract algorithms like sorting

starting with a laptop, and no further information, we'd be 100(s)+ years of research away from needing to understand that CPUs were implementing a sorting algorithm

and importantly, that it is doing so has almost nothing to do with the value of the device -- which lies in its ability to provide 'dynamical power and modulation of operation' using electricity

we're in the same situation with animals and people think that, what, understanding gradient descent or backprop is helpful? this is just some csci bs

I'm not really following you, sorry; this is all too disjointed.

> we're in the same situation with animals and people think that, what, understanding gradient descent or backprop is helpful? this is just some csci bs

Assuming I've actually got your point for this (and I'm not sure I have):

The backpropagation algorithm itself might be "just some csci bs" (it sure has vibes of "let us shortcut the maths rather than find out how our brains did it"), but gradient descent is nice and general-purpose — much like how evolution is both good for biology and in simulation for everything else.

And also comparing brains to clockwork.