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by noduerme
972 days ago
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Just as a side note, I worked for several ad agencies with art directors who did the same thing. We'd make the final ad, then screw it up intentionally and show it to the client so they'd spot the obvious flaws/mistakes, tell us to fix them, and then we'd give them what we'd already done. It's not a strategy I use in my own work now, but it taught me something interesting about the psychology of clients. I think there are better ways to let them know they got their money's worth, like writing full explanations of your choices and thought processes. But intentionally sabotaging your first draft is definitely a well-worn method in the art and design world. |
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In his case it was to distract the customer from worrying about things they can't control, like physics and building codes. The bones of a building only allow so many locations for a sink, for instance. Trying to fight that can snowball an entire project.
Easy decisions that you ultimately question leave a sliver of doubt and regret in your mind. I could have done more. I should have said something. Things you work your ass of on and still don't succeed, you can say you did your best.