|
|
|
|
|
by adhoc32
980 days ago
|
|
The demoscene has always been about real-time graphics. It never sought to compete with video animations. Many demosceners were, at heart, game developers who valued and appreciated real-time code, often considering animations to be "lame". |
|
When we saw Commodore 64 demos for example, they often impressed even relatively non-technical people.
But today a demo that pushes the limits technically will often only look impressive to those who understand the technical limitations.
That has significantly changed the potential audience to a diminishing subset even if relatively technical people.